AI Insights · Timothy · September 2021
Top 5 3D Cartoon Games on Android in South Africa, Q3 2021
Discover the performance of the top 5 3D cartoon games on Android in South Africa during Q3 2021, including My Talking Angela 2, Subway Surfers, and more.
Throughout the third quarter of 2021, the top 5 3D cartoon games on Android in South Africa showcased intriguing trends in downloads, revenue, and active users. Here's a detailed look at the performance of each game.
My Talking Angela 2 from Outfit7 Limited saw a fluctuating trend in weekly revenue, starting at $23 in mid-July and peaking at $340 in early August. Weekly downloads reached their highest at 31.5K in early August before gradually declining to 11K by the end of September. Active users climbed steadily, peaking at 96.9K in mid-August and then experiencing a slow decline to 81.1K by the end of the quarter.
Subway Surfers from SYBO Games maintained a relatively stable revenue stream, hovering between $121 and $258 throughout the quarter. Downloads fluctuated, peaking at 19.4K in mid-September. Active users exhibited a general upward trend, reaching a high of 196.3K in mid-September before slightly decreasing to 190.2K by the quarter's end.
Subway Princess Runner by Ivy showed a consistent increase in weekly revenue, starting at $28 in mid-July and rising to $101 by the end of September. Weekly downloads remained relatively stable, peaking at 12.1K in mid-August and ending the quarter at 9.6K. Active users showed minor fluctuations, peaking at 138.4K in mid-August and gradually decreasing to 128.7K by the end of September.
My Talking Angela from Outfit7 Limited experienced a steady weekly revenue, ranging from $47 to $163. Downloads were stable, peaking at 10.4K in early July and ending the quarter at 8.2K. Active users showed a slight downward trend, decreasing from 160.3K at the beginning of the quarter to 147.7K by the end.
Beach Buggy Racing by Vector Unit had a modest revenue range, peaking at $124 in early August. Downloads fluctuated, starting at 13.8K in late June and ending the quarter at 7.8K. Active users exhibited a stable pattern, ranging from 65.5K to 76.7K throughout the quarter.
For more insights into the performance of mobile apps, visit Sensor Tower.